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# Open Fortress
## From their [Website](https://openfortress.fun/)
Open Fortress is a free Team Fortress 2 mod that introduces new gamemodes, weapons, characters, maps, and more to the world of TF2.
## Server Ports
Open Fortress servers require 1 port to be open, the SourceTV port can also be opened for spectators.
| Port | default |
|-----------|---------|
| Game/rcon | 27015 |
| SourceTV | 27020 |
## Beans
Because they now use Beans to download the needed files you need increase the tempfs_size in the wings config.yml to at least a value above 6000 else the install will fail.
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{
"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
"meta": {
"version": "PTDL_v2",
"update_url": null
},
"exported_at": "2024-03-09T13:41:23+01:00",
"name": "Open Fortress",
"author": "espeon@espeon.dev",
"description": "Open Fortress is a free Team Fortress 2 mod that introduces new gamemodes, weapons, characters, maps, and more to the world of TF2.",
"features": [
"steam_disk_space"
],
"docker_images": {
"ghcr.io\/parkervcp\/yolks:games_source": "ghcr.io\/parkervcp\/yolks:games_source"
},
"file_denylist": [],
"startup": ".\/srcds_run -game {{SRCDS_GAME}} -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +ip 0.0.0.0 -strictportbind -norestart -debug +maxplayers {{MAXPLAYERS}}",
"config": {
"files": "{}",
"startup": "{\r\n \"done\": \"gameserver Steam ID\"\r\n}",
"logs": "{}",
"stop": "quit"
},
"scripts": {
"installation": {
"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n# Beans need some extra packages?\r\napt -y update\r\napt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates p7zip-full libstdc++6 libstdc++6:i386 libncurses5:i386 libtinfo5:i386 libcurl4-gnutls-dev:i386 screen libsdl2-2.0-0:i386 file\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n# SDK 2013\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit \r\n\r\n# OF\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server\/tf2 +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +app_update 232250 ${EXTRA_FLAGS} validate +quit \r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## download OpenFortress\r\ncd \/mnt\/server\r\nmv bin bin_dontdeleteme\r\n\r\n\r\ncurl -sSL -o beans https:\/\/beans.adastral.net\/beans\r\nchmod +x beans\r\nif [ -d \"open_fortress\" ]; then\r\n echo \"OF is installed. Updating.\"\r\n .\/beans --update ~\r\nelse\r\n echo \"OF is not installed. Instaling.\"\r\n mkdir -p \/mnt\/server\/open_fortress\r\n # Run beans for 15 seconds to generate some random needed .dat file\r\n timeout 15s .\/beans --install \/mnt\/server\r\n # Re-run beans now to actualy download the files\r\n echo \"Ignore the erorrs!, this can take a wile.\"\r\n .\/beans --install \/mnt\/server\/\r\nfi\r\n\r\nmv bin_dontdeleteme bin\r\n## add fixed gameinfo\r\ncd \/mnt\/server\/open_fortress\r\nrm -rf gameinfo.txt\r\ncat >> gameinfo.txt << EOF\r\n\"GameInfo\"\r\n{\r\ngame \"Open Fortress\"\r\ntitle \"\"\r\ntitle2 \"\"\r\ngamelogo \"1\"\r\ndeveloper \"https:\/\/github.com\/AgitationSkeleton\/open_fortress\/blob\/master\/credits.txt\"\r\ndeveloper_url\t\"https:\/\/github.com\/KaidemonLP\/Open-Fortress-Source\"\r\nmanual \"\"\r\ntype \"multiplayer_only\"\r\nhasportals \"0\" \/\/ gameui.dll\r\nhashdcontent\t\"0\" \/\/ gameui.dll\r\nnomodels \"0\" \/\/ gameui.dll\r\nnohimodel \"0\" \/\/ gameui.dll\r\nnocrosshair \"0\" \/\/ gameui.dll\r\nadvcrosshair \"1\" \/\/ gameui.dll\r\nnodifficulty\t\"1\" \/\/ gameui.dll\r\nsupportsvr \"0\" \/\/ engine.dll + gameui.dll\r\nbots \"0\" \/\/ gameui.dll\r\nnodegraph \"1\" \/\/ engine.dll\r\nperfwizard \"0\" \/\/ unused\r\nSupportsDX8 \"0\" \/\/ unused\r\nSupportsDX9 \"1\" \/\/ unused\r\nSupportsDX10\t\"0\" \/\/ unused\r\nSupportsDX11\t\"0\" \/\/ unused\r\nSupportsXbox\t\"0\" \/\/ unused\r\nSupportsXbox360\t\"0\" \/\/ unused\r\nSupportsXboxOne\t\"0\" \/\/ unused\r\nSupportsPS3 \"0\" \/\/ unused\r\nSupportsPS4 \"0\" \/\/ unused\r\nicon \"resource\/game\"\r\nGameData \"ofd_fic2.fgd\"\r\nInstancePath\t\"maps\/instances\/\"\r\nhidden_maps\r\n{\r\n\"test_speakers\" 1\r\n\"test_hardware\" 1\r\n\"background01\" 1\r\n\"background02\" 1\r\n\"background03\" 1\r\n\"background04\" 1\r\n\"background05\" 1\r\n\"background06\" 1\r\n\"background07\" 1\r\n\"background08\" 1\r\n\"background09\" 1\r\n\"background12\" 1\r\n\"background15\" 1\r\n\"ep1_c17_00\" 1\r\n\"ep1_c17_00a\" 1\r\n\"ep1_c17_01\" 1\r\n\"ep1_c17_01a\" 1\r\n\"ep1_c17_02\" 1\r\n\"ep1_c17_02a\" 1\r\n\"ep1_c17_02b\" 1\r\n\"ep1_c17_05\" 1\r\n\"ep1_c17_06\" 1\r\n\"ep1_citadel_00\"\t1\r\n\"ep1_citadel_00_demo\" 1\r\n\"ep1_citadel_01\"\t1\r\n\"ep1_citadel_02\"\t1\r\n\"ep1_citadel_02b\"\t1\r\n\"ep1_citadel_03\"\t1\r\n\"ep1_citadel_04\"\t1\r\n\"ep1_background01\"\t1\r\n\"ep1_background01a\"\t1\r\n\"ep1_background02\"\t1\r\n\"ep2_outland_01\"\t1\r\n\"ep2_outland_01a\"\t1\r\n\"ep2_outland_02\"\t1\r\n\"ep2_outland_03\"\t1\r\n\"ep2_outland_04\"\t1\r\n\"ep2_outland_05\"\t1\r\n\"ep2_outland_06\"\t1\r\n\"ep2_outland_06a\"\t1\r\n\"ep2_outland_07\"\t1\r\n\"ep2_outland_08\"\t1\r\n\"ep2_outland_09\"\t1\r\n\"ep2_outland_10\"\t1\r\n\"ep2_outland_10a\"\t1\r\n\"ep2Line truncated
"container": "ghcr.io\/parkervcp\/installers:debian",
"entrypoint": "bash"
}
},
"variables": [
{
"name": "Game ID",
"description": "The ID corresponding to the game to download and run using SRCDS.",
"env_variable": "SRCDS_APPID",
"default_value": "244310",
"user_viewable": false,
"user_editable": false,
"rules": "required|string|in:244310",
"field_type": "text"
},
{
"name": "Game Name",
"description": "The name corresponding to the game to download and run using SRCDS.",
"env_variable": "SRCDS_GAME",
"default_value": "open_fortress",
"user_viewable": true,
"user_editable": false,
"rules": "required|regex:\/^(open_fortress)$\/",
"field_type": "text"
},
{
"name": "Default Map",
"description": "The default map to use when starting the server.",
"env_variable": "SRCDS_MAP",
"default_value": "dm_2fort",
"user_viewable": true,
"user_editable": true,
"rules": "required|regex:\/^(\\w{1,20})$\/",
"field_type": "text"
},
{
"name": "Max Players",
"description": "The maximum amount of players allowed on the server.",
"env_variable": "MAXPLAYERS",
"default_value": "24",
"user_viewable": true,
"user_editable": true,
"rules": "required|string|max:32",
"field_type": "text"
}
]
}
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"GameInfo"
{
game "Open Fortress"
title ""
title2 ""
gamelogo "1"
developer "https://github.com/AgitationSkeleton/open_fortress/blob/master/credits.txt"
developer_url "https://github.com/KaidemonLP/Open-Fortress-Source"
manual ""
type "multiplayer_only"
hasportals "0" // gameui.dll
hashdcontent "0" // gameui.dll
nomodels "0" // gameui.dll
nohimodel "0" // gameui.dll
nocrosshair "0" // gameui.dll
advcrosshair "1" // gameui.dll
nodifficulty "1" // gameui.dll
supportsvr "0" // engine.dll + gameui.dll
bots "0" // gameui.dll
nodegraph "1" // engine.dll
perfwizard "0" // unused
SupportsDX8 "0" // unused
SupportsDX9 "1" // unused
SupportsDX10 "0" // unused
SupportsDX11 "0" // unused
SupportsXbox "0" // unused
SupportsXbox360 "0" // unused
SupportsXboxOne "0" // unused
SupportsPS3 "0" // unused
SupportsPS4 "0" // unused
icon "resource/game"
GameData "ofd_fic2.fgd"
InstancePath "maps/instances/"
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
"background01" 1
"background02" 1
"background03" 1
"background04" 1
"background05" 1
"background06" 1
"background07" 1
"background08" 1
"background09" 1
"background12" 1
"background15" 1
"ep1_c17_00" 1
"ep1_c17_00a" 1
"ep1_c17_01" 1
"ep1_c17_01a" 1
"ep1_c17_02" 1
"ep1_c17_02a" 1
"ep1_c17_02b" 1
"ep1_c17_05" 1
"ep1_c17_06" 1
"ep1_citadel_00" 1
"ep1_citadel_00_demo" 1
"ep1_citadel_01" 1
"ep1_citadel_02" 1
"ep1_citadel_02b" 1
"ep1_citadel_03" 1
"ep1_citadel_04" 1
"ep1_background01" 1
"ep1_background01a" 1
"ep1_background02" 1
"ep2_outland_01" 1
"ep2_outland_01a" 1
"ep2_outland_02" 1
"ep2_outland_03" 1
"ep2_outland_04" 1
"ep2_outland_05" 1
"ep2_outland_06" 1
"ep2_outland_06a" 1
"ep2_outland_07" 1
"ep2_outland_08" 1
"ep2_outland_09" 1
"ep2_outland_10" 1
"ep2_outland_10a" 1
"ep2_outland_11" 1
"ep2_outland_11a" 1
"ep2_outland_11b" 1
"ep2_outland_12" 1
"ep2_outland_12a" 1
"ep2_background01" 1
"ep2_background02" 1
"ep2_background02a" 1
"ep2_background03" 1
"credits" 1
"vst_lostcoast" 1
"test" 1
"sdk_vehicles" 1
}
FileSystem
{
SteamAppId 243750
SearchPaths
{
game+mod |gameinfo_path|custom/*
game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
gamebin |gameinfo_path|bin
// The lines below until the BREAK comment are responsible for the game resources to work properly
// in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2,
// Source SDK and OF) in the same drive letter/partition. If you have a different storage configuration,
// feel free to modify the paths below between quotes (example: D:\Steam\steamapps\common\Team Fortress 2\tf).
game "/home/container/tf2/tf/tf2_misc.vpk"
game "/home/container/tf2/tf/tf2_sound_misc.vpk"
game "/home/container/tf2/tf/tf2_sound_vo_english.vpk"
game "/home/container/tf2/tf/tf2_textures.vpk"
game "/home/container/tf2/tf"
game "/home/container/tf2/hl2/hl2_textures.vpk"
game "/home/container/tf2/hl2/hl2_sound_vo_english.vpk"
game "/home/container/tf2/hl2/hl2_sound_misc.vpk"
// The hl2 folder here is from Source SDK Base 2013 Multiplayer.
game "|all_source_engine_paths|hl2\hl2_misc.vpk"
game "|all_source_engine_paths|hl2"
// ========== BREAK ==========
platform |all_source_engine_paths|platform/platform_misc.vpk
platform |all_source_engine_paths|platform
game+download |gameinfo_path|download
}
}
}