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Chillcog committed 2026-07-03 05:00:02 -07:00
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## this is a simple script to validate a download url actaully exists
if [ ! -z "${DOWNLOAD_URL}" ]; then
if curl --output /dev/null --silent --head --fail ${DOWNLOAD_URL}; then
echo -e "link is valid. setting download link to ${DOWNLOAD_URL}"
DOWNLOAD_LINK=${DOWNLOAD_URL}
else
echo -e "link is invalid closing out"
exit 2
fi
fi
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## only needs to have the file with a file passed into it to get the filetype.
## only supports tar.gz/xz and zip currently for unpacking.
## The value for ${DOWNLOAD_LINK##*/} is derived from DOWNLOAD_LINK
## if the download link is https://launcher.mojang.com/v1/objects/3dc3d84a581f14691199cf6831b71ed1296a9fdf/server.jar then the ##*/ is server.jar
apt update
apt install -y curl file unzip
curl -sSL ${DOWNLOAD_LINK}
FILETYPE=$(file -F ',' ${DOWNLOAD_LINK##*/} | cut -d',' -f2 | cut -d' ' -f2)
if [ "$FILETYPE" == "gzip" ]; then
tar xzvf ${DOWNLOAD_LINK##*/}
elif [ "$FILETYPE" == "Zip" ]; then
unzip -o ${DOWNLOAD_LINK##*/}
elif [ "$FILETYPE" == "XZ" ]; then
tar xvf ${DOWNLOAD_LINK##*/}
else
echo -e "unknown filetype. Exeting"
exit 2
fi
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## clone git repos
## supports both github and gitlab
## supports using a personal access token to run git pull
apt update
apt install -y git curl jq file unzip
mkdir -p /mnt/server
cd /mnt/server
if [ "${USER_UPLOAD}" == "true" ] || [ "${USER_UPLOAD}" == "1" ]; then
echo -e "assuming user knows what they are doing have a good day."
exit 0
fi
## add git ending if it's not on the address
if [[ ${GIT_ADDRESS} != *.git ]]; then
GIT_ADDRESS=${GIT_ADDRESS}.git
fi
if [ -z "${USERNAME}" ] && [ -z "${ACCESS_TOKEN}" ]; then
echo -e "using anon api call"
else
GIT_ADDRESS="https://${USERNAME}:${ACCESS_TOKEN}@$(echo -e ${GIT_ADDRESS} | cut -d/ -f3-)"
fi
## pull git js bot repo
if [ "$(ls -A /mnt/server)" ]; then
echo -e "/mnt/server directory is not empty."
if [ -d .git ]; then
echo -e ".git directory exists"
if [ -f .git/config ]; then
echo -e "loading info from git config"
ORIGIN=$(git config --get remote.origin.url)
else
echo -e "files found with no git config"
echo -e "closing out without touching things to not break anything"
exit 10
fi
fi
if [ "${ORIGIN}" == "${GIT_ADDRESS}" ]; then
echo "pulling latest from github"
git pull
fi
else
echo -e "/mnt/server is empty.\ncloning files into repo"
if [ -z ${BRANCH} ]; then
echo -e "cloning default branch"
git clone ${GIT_ADDRESS} .
else
echo -e "cloning ${BRANCH}'"
git clone --single-branch --branch ${BRANCH} ${GIT_ADDRESS} .
fi
fi
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## this is a simple script to use the github API for release versions.
## this requires the egg has a variable for GITHUB_PACKAGE, VERSION and MATCH (match is to match the filename in some way)
## this supports using oauth/personal access tokens via GITHUB_USER and GITHUB_OAUTH_TOKEN (both are required.)
## if you are getting hit with GitHub API limit issues then you need to have the user and token set.
apt update
apt install -y curl jq
if [ -z "${GITHUB_USER}" ] && [ -z "${GITHUB_OAUTH_TOKEN}" ] ; then
echo -e "using anon api call"
else
echo -e "user and oauth token set"
alias curl='curl -u ${GITHUB_USER}:${GITHUB_OAUTH_TOKEN} '
fi
## get release info and download links
LATEST_JSON=$(curl --silent "https://api.github.com/repos/${GITHUB_PACKAGE}/releases/latest")
RELEASES=$(curl --silent "https://api.github.com/repos/${GITHUB_PACKAGE}/releases")
if [ -z "${VERSION}" ] || [ "${VERSION}" == "latest" ]; then
DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})
else
VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .tag_name')
if [ "${VERSION}" == "${VERSION_CHECK}" ]; then
DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})
else
echo -e "defaulting to latest release"
DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url)
fi
fi
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#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/parkervcp/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"